Logitech
Microphone Check
Creative director, through PortalLogitech · 2017–2019
Unlaunched concept
Logitech G saw a gap: a control center that lets a gamer change audio and broadcast settings without leaving the game. The answer was a dial, one control that turns and presses.

Banshee combined a microphone with a base, screen, and rotary wheel. The design work covered the interaction model, ten visual treatments for the same information, and screens for levels, volume, gain, and polar pattern.
Documents
Navigating with the rotary dial · The G2 and G3 keys · Increasing volume · Modes, inputs and presets · Dashboard evolution · Sitemap


Through Portal, I worked directly with Logitech's executive team on the interaction model, the UX and every screen.
On-device testing found that gamers did not want the visual distraction from the game that a tactile adjustment required, and that finding ruled the interaction out. Banshee was a skunkworks project.
It never launched, and Logitech retired it in 2020.




In hand
A brushed microphone sits above a black base with a watch-sized screen, rotary wheel, and three keys. Turn the wheel to adjust volume; press and hold to access gain and polar pattern.